Inspiring excellence and lighting the star within every child

Inspiring excellence and lighting the star within every child

Vision

"Inspiring Excellence and Lighting the Star within Every Child"

Mission

"Equitable Education for All Ugandan Children"

THE PROBLEM IN UGANDA

At the age of six years old, children across Uganda become eligible to start attending school. To many children and parents, this is a very exciting time, but unfortunately, children from hard to reach areas such as refugee camps and rural communities struggle with their studies due to limited access to learning resources.

The educational gap is even bigger within rural communities and refugee camps where there is a big shortage of teachers and learning resources as a result of the daily increasing numbers of refugee children.

...WITHIN REFUGEE CAMPS

Today Uganda is Africa’s largest refugee-hosting nation, with more than 1.4 million refugees. Nearly 800,000 of these refugees below the age of 18, however, according to SIT Digital Collection research, only 41% were attending school in 2017. This leaves 59% (472,000) of refugee children out of school. Further, according to the Ugandan Ministry of Education, only 11% of these students were able to enroll for secondary education in 2018. While the effects of civil war on the lives of refugees cannot be ignored, lack of sufficient resources and quality education delivery systems in refugee camps remain two root causes for the problems school-going refugees face.

OUR APPROACH

Our goal is to develop accessible, fun, and engaging academic resources for both teachers and students that will transform learning institutions into spaces learners look forward to be in.

The Concept

Young children love to play and haveing fun; play is a strength most children embody and a language most children understand best.

The Product

The 5 STA-Z is a fun and engaging academic board game based on the four core subjects (Maths, English, Science and Social Studies) taught at the primary school level in Uganda and most African countries.

The Method

The game breaks down the learning content into modularized packages that permit students to learn academic content effectively. Game mechanics like chance and jeopardy not only make the game fun, but also help develop students’ critical thinking and communicative skills.

THE 5 STA-Z IN NUMBERS

Primary schools served
0
Students reached
0 +
Game packaged distributed
0 +
Content cards printed
0 +

Joel BARAKA

Founder and CEO

Anson LIOW

Product Engineer

Nelson MUGAMBWA

Coordinator

Tisiya MAHORO

Research Lead

Kelvin AMANYA

Operations Manager

Our goal is to develop more accessible, fun, and engaging academic resources for both teachers and students that will transform schools and other learning institutions into spaces learners look forward to spending most of their time.

OUR PARTNERS & SUPPORTERS